We are **ARVORE**, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavours.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
**JOB DESCRIPTION**
Concept Artists at ARVORE are professionals skilled in the arts of illustration and painting, focused on the development process of visual narratives from the point of conception until the delivery of the project. These artists will use their imagination and skills to support the project's Core Teams, developing the artistic elements that will constitute the representation of ideas, providing inspiration and references for the artistic direction of our XR experiences.
**Concept Artist Activities**:
- Work closely with the Production Designer and Collaborating with the Core Team to ensure your work is aligned with the product's direction and creative vision, providing mood boards, style boards, color scripts, creating and developing concept art that contributes to the necessities of the production, communication, art, game design and developing teams;
- Actively participate in the early stages of brainstorming and worldbuilding by sharing ideas and sketches, producing the preliminary project visual intentions;
- Create readable designs for environments, lighting, colors, characters, props, weapons and vehicles that can be translated into 3D assets;
- Participate in diverse iterations in the production of assets through VR prototyping and teamwork;
- Review art and provide suggestions for improvements;
- Establish the visual style of the project and be a reference for all elements of art production such as Environment, Character, UI etc;
- Support for in-game visual assets such as environments and user interface;
- Create artistic material and assets for all XR products, games and experiences;
- Provide assistance in creation of marketing materials and assets;
- Constant exploration of different art styles to conform to each project;
- Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team;
- Share knowledge and work together with other Support Teams to reach the best possible outcomes;
- Efficiently communicate and support messages and decisions from management;
- Support the Producer in estimating and managing your workload to meet the projects' milestones;
- Set the bar for excellence, including hands-on craft contribution and team-focused collaboration, providing feedback and building trust with your team;
- Establishing artistic benchmarks and offering advice to less experienced artists in order to improve the visual quality of our titles.
**MUST HAVE**:
- Experience with digital painting tools such as Photoshop;
- Experience with digital 3D modelling tools such as Blender;
- Ability to communicate ideas through sketches, drawings and models;
- Solid knowledge of anatomy, perspective and volume;
- Solid knowledge of color, lighting, atmosphere & overall composition;
- Experience with character and environmental design;
- Ability to present effective visual solutions that conform to the needs of the product;
- Flexibility in the execution of different art styles;
- Capability to translate ideas into visual narratives;
- Knowledge to transmit ideas and emotions into a visual medium;
- Be a creative thinker with excellent visual awareness and a profound aptitude for art, creativity and an eye for detail;
- Strong interpersonal skills with the ability to interact with team members of different disciplines;
- Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism, always giving and receiving constructive and creative feedback;
- Constantly looking for self-improvement, learning new tools and skills and delivering the highest quality output;
- Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization;
- Advanced English.
**NICE TO HAVE**:
- Experience with Substance Painter;
- Experience with illustration tools such as Illustrator;
- Experience with Graphic Design;
- Experience with game engines like Unity or Unreal;
- Experience with the process of developing games;
- Previous knowledge or experience with VR and AR content is desirable;
- Be familiar with Google G Suite, project management tools (Monday, Jira, etc), Sla