Department: Art Design
Location: Sao Paolo, BrazilSofia, Bulgaria
Availability: Immediately
**Description**:
MoGi Group (TransPerfect Gaming Division) is an award-winning multilingual video game services provider specializing in localization, player support, community management, ethical penetration testing, gaming and admin tool development, and much more.
We work with a large number of gaming developers and publishers across the globe, helping them to introduce their games to newer markets and wider audiences worldwide.
**Responsibilities**:
- Creating high quality hard surface and organic 3D environments and props that adhere to the project's vision and technical requirements
- Painting great looking textures in the appropriate style from reference materials or scratch
- Keeping a consistent balance between quality and efficiency while working under tight deadlines
- Integrating game assets into the engine as needed
- Managing all the assets and data associated with the environments while making sure to optimize and deliver clean assets with the correct organization
- Establishing a thorough understanding of the existing tools and pipelines; experiment/champion opportunities for improvement
- Promptly learning new tools and/or techniques as project requires
- Communicating with Art Director and leads regularly in order to keep cohesion between assets and spaces, as well as to ensure all deadlines are met on time
- Creatively troubleshoot technical issues as needed
**Your Profile**:
- 5+ years of experience in game development designing, modelling, and texturing 3D assets using Maya/3DS Max and Photoshop (or equivalent 3D/2D programs) on multiple shipped titles
- Knowledge of Substance (designer and/or painter), strong understanding of PBR workflow and familiarity with nodal based systems is required
- Excellent organic and hard surfaced modelling skills with an exceptional understanding of architecture, composition, shape and form
- Ability to implement clean, efficient geometry for maximum performance in the engine
- Superior eye for light, shade, colour and detail in creating texture maps of different material types
- Strong painting, multi-layered material creation and texture layout skills
- Extensive experience working with Unreal and/or Unity, including terrain/landscape editing, modular building and level streaming set-up and implementation
- Ability to switch between a wide range of styles
- Z-brush or Mudbox experience is a plus
- A native level of English
- Self-driven with excellent communication skills, both written and verbal
- Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes
- An appreciation for source control desired
**We Offer**:
- Competitive salary
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
**Portfolio Requirements**:
Please include portfolio samples (link or PDF - online preferred) that represent the range of your skills.
Portfolios should include low and high poly samples, organic and hard surface game assets and some non-game art as well, if possible.
Please be sure that these samples have been cleared for release by their respective copyright owners.
Examples that show a diverse range a plus (stylized to hyper real).
Generally, 12 to 15 pieces are a good sample.
Our preference is an online portfolio.